Slay the spire crippling cloud. Deadly Poison, Poisoned Stab, Bouncing Flask, Catalyst, Crippling Cloud, Noxious Fumes, Corpse Explosion, and Envenom. Slay the spire crippling cloud

 
Deadly Poison, Poisoned Stab, Bouncing Flask, Catalyst, Crippling Cloud, Noxious Fumes, Corpse Explosion, and EnvenomSlay the spire crippling cloud  Daily Slay the Spire Discussion

ago. The high energy cost is no longer an issue, and with additional draw, it'll produce a good number of shivs whenever it's played. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. But you also have to be able to scale your poison and sadistic nature becomes mostly auxiliary damage in late game. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Effect: Gain 1 Energy at the start of each turn. Ghostly Armor is a Skill card for the Ironclad. I think I only picked it 1 or 2 times ever. Exhaust. It would make an A20 Act I a riskless cruise. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. When you take this relic, become Cursed. Exhaust. Backstab (Silent - Attack) Cost: 0 Energy. Oh dear! Something has gone. Daily Slay the Spire Discussion (193/696): Double Tap. © Valve Corporation. Silent will always want corpse explosion. Even things like Burst-ing a Crippling Cloud or Piercing Wail can be great for crowd control. This is a guide for winning more often in Slay the Spire (while trying to beat the Heart). Maybe crippling cloud? But it's also a significant form of aoe damage. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. Then the Poison stack decreases by 1. Because of that, it’s also pretty easy to remove Artifact from the Heart with her. Daily Slay the Spire Discussion (82/696): Bullet Time. A lot of folks are mentioning Envenom and Noxious Fumes, but this works best with cards that apply multiple debuffs at a time, like Crippling Cloud/Shockwave and the aforementioned Wave of the Hand and Bouncing Flask. When the enemy dies, deal damage equal to its max HP to ALL. (Also if u really need to u can break the chain) Basically a ton of upside and “not actually a downside” means pocket watch is incredible in most decks. Today I decided to play. A great, basic way for the silent to block and deal with unfavorable cards like burn (where it can block for two or four more) or with decay, pain, or regret (where it blocks for 2+ in addition to its base value). Call me with up to 10 [[ name ]], where name is a card, relic, event, or potion. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Deal 8 (12) damage. Backstab (Silent - Attack) Cost: 0 Energy. How is that dude even fair, how does one even beat him with the poison ladyCrippling Cloud - A card I always prioritize upgrading, at 7 poison it stacks a decent base amount of poison while also applying 2 stacks of weakness, both of these fit right into the gameplan of killing the heart. % of all. Bouncing Flask, Crippling Cloud, Catalyst Reply jkafka •. It's not as good as Cloak and Dagger but C&D needs an upgrade, this one doesn't. Essentially every poison card now applies poison AND does an additional 5 or 7 damage. Bouncing. ago. "Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Edit: another thing to consider is that having this huge burst of front-loaded damage early in Act 1 can then allow you to take your scaling cards like Crippling Cloud and the discard synergy cards earlier than you might otherwise be able to, rather than having to grab damage commons like poisoned stab. The Silent is the second character you unlock in the famous roguelike deckbuilder Slay the Spire. In one move players can obtain five block and draw two new cards for the cost of one energy. Sometimes you get a perfect storm of synergies, and this card can be pretty good then, too. Astrolabe vs. Poison Potion: Apply 6 Poison to target enemy. This trifecta absolutely wrecks everything. Daily Discussion/Debate #10: Dodge and Roll. Members Online. Before that, you have cards such as Crippling Cloud, Footwork, etc. Leg Sweep generates a good amount of block. Neutralise, crippling cloud, leg sweep (good block + weak) & Malaise are all good for reducing damage. 6. Since combats in Slay the Spire are typically short, the reduction in. Empty Cage. I actually think this relic is really neat, and I wish it wasn't a Shop Relic because it's super rare. I even prefer poison stab because act 1 it's much better against the elites on average. After the 2 turns are up, you lose the Intangible status and proceed to lose 1 Dexterity at the end. Poison: Poison archetype is strong into hallways and elites. Having a few Noxious Fumes, Catalyst, and Crippling Cloud cards in combination with the Snecko Skull or The Specimen can lead to a very fun run. Daily Discussion/Debate #79: Flying Knee. Achievements are granted throughout the game for various merits of small and large scale. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…It's a good boss relic for the game where it often feels like energy relic or total garbage. Enemies with Weak deal 40% less damage rather than 25%. Members Online. 2. So the problem is you often want to build poison in a different way if you can like through Fumes or Crippling Cloud or Bouncing Flask since taking deadly poisons is gonna demand a bunch of upgrades for a not that big payoff. Share. Removes 3 cards versus 2 and gives you 3 upgraded. Good change!Slay the Spire. Cold Snap Defect Common Attack. Get better at immediate damage and blocking first (paragraphs 1-2), then start looking for scaling (value over time, paragraphs 3-4), and utility cards are circumstantial at best (paragraph 5 and half of 6). Note that the Dexterity loss stacks. It just gives you great value for 2 energy with no downside. Coupled with the fact there's a lot of good turn one relics, such as Lantern. Do you lean into poison, with some of the active poison cards like Deadly Poison or Crippling Cloud, with Bane as a nice little extra front loaded. Catalyst Silent Uncommon Skill 1 Energy | Double(Triple) an enemy's Poison. Now she's probably second only to watcher. More like this. It's one of the best act 1 damage cards in the game and probably my favorite floor 1 card reward since it means act 1 is solved aside from maybe the boss. To obtain the 3 class + achievements you will first need to unlock Act 4. Usually happy to take at least one. It's upgrade isn't that good but any card that lets you deal damage and gain block at the same time is generally a great get. Devilish intent sounds fun, kind broken with things like noxious fumes, envenom and bouncing flask, but very tame otherwise. Information for upgraded cards is shown in parentheses. Obviously I pick up malaise/leg sweep if they're offered, but i almost always skip sucker punch. I advise carrying this card as a surefire way to ride foes of artifact and save ourselves from a killing attack. Cloak and Dagger is a real handy card to have then. This is because the deck has super high burst damage due to cards like Crippling Cloud and Bouncing Flask. It's pretty bad on the Ironclad, but on the Defect and the Silent it's surprisingly good. Survivor is the only card in your starter deck that can Discard cards during your turn. Data accurate as of November 5. 1 Energy | Next turn gain 2 (3) Energy. 0% confident you mentioned Burst, Crippling Cloud, Nightmare, and Catalyst in your post. For upfront single target damage, Dagger Throw is reasonably efficient. It takes 3 cards you do not want in your deck and adds 3 cards which are usually better so it provides a large swing in deck power. Why should a harder spire change your evaluation of sozu vs another boss relic? It doesnt make sense. I love this card. I won't be disappointed to pick one up in early floors since it's an ok card. Saves you tons of energy, cards and damage and turns Act 2 Elites, dangerous/annoying fights like Jaw Worms and Darklings and even some bosses into walks in the park. WLP is a card I would pick up on floor 1, because while it isn' t great in act 1, it's such as important card to have access to for the remainder of the run. Let me look up what those do. It can be inoffensive, if you have After Image, A Thousand Cuts or Envenom. For the life of me, I can't beat ironclad on ascension 3. Chozothebozo • Additional comment actions. Flavor: This blob of slime and energy seems to pulse with life. Cold Snap Defect Common Attack. Might work better than an attack that added the effect to one target, due to the random nature of orbs. Sometimes (quite often for me) I have a collection of strong cards going into act 3 but not insane scaling. Crippling Cloud is one of them. Global Achievements. As an Uncommon card, it appears as a reward for combat, although less often than Commons. Corpse Explosion and Crippling Cloud can be underwhelming against The Heart due to being AOE-focused skills, but they alone can. Upgrading Corpse Explosion increases the Poison from 6 (21 total damage) to 9 (45 total damage). It cannot be obtained by itself; instead, Shivs are added to your hand by other cards. Good change!Crippling Cloud 2 B Apply 4 Poison and 2 Weak to ALL enemies. Now this is, in my opinion, a very stylish card. Card. It grants 10 Block, but as it's Ethereal, it will Exhaust if left unplayed. As with all things in Slay the Spire, it's relative. I won't be disappointed to pick one up in early floors since it's an ok card. Members OnlineSlay the Spire is a really difficult game to analyze because the combinatorial depth is enormous and the game throws many different challenges at you that need to be solved in different ways. Nowadays I’d say Empty Cage is in the bottom half, maybe third of Boss Relics, even though it has no drawback just because of how replaceable it is. One of the awkward boss relic, its value has high variance yet still have a minor drawback. Daily Discussion/Debate #53: Dash. Makes it a bit less appealing to upgrade then, and therefore I. TLDR: You shouldnt grab it. Crippling cloud will even proc it twice! Yes! Envenom/Sadistic Nature is a favorite combo of mine, but I can see it working with defensive cards and other. At the start of each combat, apply 1 Weak to ALL enemies. Reduce the cost of all cards in your hand to 0 this turn. Silent doesn't really have many game changers with Eye--Predator, Leg Sweep, Dash, Crippling Cloud are all cards you'd draft anyway and end up slightly cheaper, and it's still mostly about getting key powers in play. Died to an elite (the stone head) because i couldnt kill it fast enough. Crippling Cloud is aoe weak and it inflicts poison. Yesterdays Discussion: Evolve | Tomorrows Discussion: Exordium Thugs". Deal 10 damage. Daily Discussion/Debate #107: Strange Spoon. The first Attack played each turn that costs 2 or more is played twice. Effect: Gain 1 Energy at the start of each. Plan your hand wisely when cards such as Dazed or Void are present in your hand. Need help with good cards to get on the silent. Roll andDie Die Die. Noxious Fumes, a power that applies two poison (three upgraded) to enemies at the start of every turn - great for scaling while you focus on defense. Just won a game with Silent with what I thought would be a crap deck. For upfront single target damage, Dagger Throw is reasonably efficient. It alone makes Silent's Act 1 SO much easier since she really struggled with front loaded damage previously. Its efficiency extends beyond poison-based builds, as AoE Weak is excellent defense and it effectively strips artifacts, taking away 2 from each enemy. Good when unupgraded, even better when upgraded. Yeah that's a great point. r/slaythespire. Exhaust. Daily Discussion/Debate #5198 - Core Surge (Defect Rare) upvotes. Two are uncommon and very situational as early picks because you want to ramp up damage, and one is an exhausting rare card. 7. By far one of the best (Deal damage and effect) type cards in the game. Deck had: - Adrenaline to get everything kickstarted. Each bounce counts as a separate application of Poison. Call me with up to 10 [ [ name ]]. Daily Slay the Spire Discussion (448/696): Phantasmal Killer. Damage increased from 8 -> 9. This boss relic is really hard to evaluate. Hexa/Slime already add status cards and you typically need to cycle your deck a few times against the guardian. 3 and 4 blocks either of the first 2 attacks, 0. nob and. Giant head: 2, blocks first big hit (this is for asc +18, i dont remember when he first hits on lower levels) Heart: NEVER 2 or 5. Upon Upgrade it causes all enemies to lose 8 Strength instead. Many Poison cards apply poison multiple times, so this works very well with stuff like. Barring other potion relics, I find it's amazing for bosses, weak for hallway. If an enemy is killed by poison damage, the transferred poison will not deal damage this turn (regardless of what order enemies are in). Beam Cell and Reprogram are both great cards that dramatically improve success in Defect's runs lacking such great fortune. Usually happy to take at least one. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire…Silent is the Slay the Spire character that I almost always end up having a debuff-heavy deck, either with Poison or Weak cards. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. Don't take too much Deadly Poison tho. Yes. skill Doppelganger X D+ Next turn, draw X cards and gain X Energy. Slay the Spire. In most fights I think crippling cloud is way more impactful since it immediately strips 2 artifact or weakens in addition to more up front poison while noxious fumes is really slow to do much of anything in combats that only last 4ish turns. When you take this relic, become Cursed. Blur and Noxious Fumes let you stack armor to the. Premium block card for the defect. I have to travel halfway across the state every goddamned day. Crippling Cloud, which applies four (seven upgraded) poison and two weak to all enemies before exhausting. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. You're supposed to take it if you see it in act 1 before damage is solved, pretty much always. You don't really want it in your deck, but if you don't take it you die to Gremlin Nob. Wraith Form is a Power card for The Silent. Noxious Fumes Silent Uncommon Power . Neutralize you ideally don't want to upgrade because you want to get your Weakness chain from Leg Sweep with help from Malaise (and sometimes Crippling Cloud / Sucker Punch). Good single target card, a bit worse than Crippling Cloud/Corpse Explosion but powerful in certain decks. Hitting some strong cards for early A2 like Piercing Wail or Crippling Cloud would be awesome, or just getting some extra card removes could give the rare opportunity for. Backflip is a handy defensive and utility card. Flavor: Once wielded, the owner can never let go. One of the first lessons you should learn in Slay the Spire is that you don't put a card in your deck in Act 1 if you can't make good use of it in Act 1. 2. If both. Envenom should either poison regardless of block or grant 2 Poison. 17. 115k. I feel like you guys deserve a real explanation after more than half a month's absence, so here goes. Title: Neutralize. Slay the Spire is a deck-building roguelike indie game with an extensive endgame that allows for constant improvement. Hey all! I’m back after some medical hell! Spent a lot of time in the hospital, but now I’m back in the saddle again! So let’s kick of this Daily Discussion with a bang! Dodge and Roll (Silent - Skill) Cost: 1 Energy. Sleeping on them is a sign of missing Defect's second great strength. Picking up this relic will give the player a Necronomicurse, an unplayable Card that cannot be removed from your deck by any means and cannot be truly Exhausted. You're supposed to take it if you see it in act 1 before damage is solved, pretty much always. There’s a couple of those coming up as well. It's not about a frost deck, it's about scaling damage mitigation at 2 energy, that does something right when you play it. But yeah, your shiv deck could have an envenom, noxious fumes and a crippling cloud for example, that can be fairly solid. Deal 11 (Upgraded: 15) Damage. 3 Energy | Gain 2 (3) Intangible. WLP doesn't increase your output. If you get a lucky rare like : Die Die Die, Glass Knife or Corpse explosion you're already doing pretty. Crippling Cloud, Corpse Explosion), a means of defense (Dodge and Roll, Leg Sweep, Escape Plan) and a means of scaling (Catalyst, Snecko Skull). It's an okay attack common. Picking more events usually leads to less chip damage from battles and more deck alterations (opportunities to upgrade, duplicate, trade cards etc) and relic events. All Discussions. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. After Image allows you to mitigate the damage without needing to spend energy playing other defensive cards. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Slay-by-Comment Season 4 Day 92: So it turns out the hardest part of playing these super detailed multi-step recommendations is remembering. Regardless of potions, I bet this could've gone the distance with another footwork, a malaise, even a crippling cloud or generally a couple more block cards like dodge n roll and leg sweep. You might. Wraith Form can be amazing in a Blur or Calipers run. Dagger Spray (especially upgraded) does solve the multi-lice fight and gremlin fights although it powers the aggressive gremlin twice. However, the synergies are far worse than other damage common side effects - it's pretty rare to build a deck around discard, especially at high ascension. Wraith Form Silent Rare Power. Some legacy cards with new beta effects might not be shown correctly. Pukupokupo. Note that the Dexterity loss stacks. Glacier is 11 block for 2 energy, and then 4 block every turn for the foreseeable future. Add a Comment. She as netrulize at start and great cards like leg sweep and crippling cloud. On high Ascension the spear will. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Daily Slay the Spire Discussion (134/696): Corpse Explosion. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Whenever you apply Poison, apply an additional 1 Poison. find your weakness against each boss or elite and fix it, even if a card is sub-optimal for your deck). Discard 1 card. Anything that weakens all enemies, since weakened damage rounds down (Shockwave, Intimidate, Crippling Cloud) Anything that reduces strength (Disarm, Piercing Wail)*Crippling cloud **Caltrops Reply. Crippling cloud+ with sadistic nature+ applies 7 poison and deals 14 AOE damage since both poison and weak de buffs are applied. Crippling Cloud Silent Uncommon Skill 2 Energy | Apply 4(7) Poison and 2 Weak to ALL enemies. Often cycling orbs is part of Defect's strategy so there are many situation where Doom and Gloom will also evoke an additional orb for more damage, block or energy. Exhaust. This build is slightly harder to pull off if you are. I know, comparing with different class cards is not the best approach, but compared. Noxious Fumes Silent Uncommon Power . Saves you tons of energy, cards and damage and turns Act 2 Elites, dangerous/annoying fights like Jaw Worms and Darklings and even some bosses into walks in the park. For the double boss, remember that cards like Piercing Wail, Malaise, Crippling Cloud can all be very effective ways to reduce incoming damage. Even if Artifacts are still a problem Crippling Cloud can take care of the Shapes' or Shield/Spear artifacts effectively. I know, comparing with different class cards is not the best approach, but compared to Shockwave (especially Shockwave+), Crippling Cloud looks rather weak. Good change!Slay the Spire. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. Daily Slay the Spire Discussion (230/696): Exhume. Necronomicon - Event - Relic. I think I only picked it 1 or 2 times ever. Rare. That being said. Good change!Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. It’s just a far weaker version of crippling cloud. With Snecko Skull, 1 additional Poison will be added during the transfer. However, keeping the enemies weak every turn isn't really a goal. Say you have 1 energy left, and the Time Eater's counter is at 10. If fighting a boss who can self purge, be defensive and delay catalyst until the boss go phase 2. Channel 1 Lightning. Global Achievements. 15 block is quite a lot if you don't have block scaling. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. End game it is often as useful as a Strike+. Draw 1 card. 11. Five block is enough to take a solid blow. As for most underrated, I'll again cheat by mentioning a few bc just so many relics to choose from, so I'm thinking pbox, ectoplasm, astrolabe, runic dome, orrery, empty cage, and toolbox. Members OnlineThis card is absolutely insane with piercing wail and crippling cloud. Not sure how good it is yet, but it's definitely way more pickable than it was. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 2 Energy | Apply 4(7) Poison and 2 Weak to ALL enemies. Currently available on Windows, Mac, Linux, PS4, Nintendo. The total possible damage that poison can deal over time can be calculated using the following formula: x*(x+1)/2, where x is the. 5%. Idk, I run into my limits quite often with choker even on clad. Imagine getting Glass Knife offered as often as Flechettes or Finishers, or something worse, like Masterful Stab or (god forbid) Eviscerate. Yeah, Nightmare, my brain bugged out and wrote "Adrenaline" and I didn't even realize it. Members Online. See full list on slay-the-spire. Also, pro-tip bonus synergy is with [Well Laid Plans], which allows you to hold onto Shiv's if you know. Then you write that you should reconsider taking sozu when the spire gets harder. Edit: In particular, Envenom and Crippling Poison. g. you need a second source of wrath for watcher for consistency early on. - Noxious Fumes+. Notifications. Corpse Explosion Silent Rare Skill. Necronomicon is a Relic obtained through the Cursed Tome Event. To real problems are that it's entirely useless in act 1 and throughout most of act 2 though. To me, it seems a little bit underwhelming for 2 energy. 2022 | By Yaroslav Moklyak Slay the Spire is not an easy game, requiring a certain level of skill and a lot of time. This damage will go through an enemy's Block. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. The upgrade is also great giving you 7 instead of 3 poison is a lot of extra damage. Also you haven’t lived until you’ve used Burst+ on two copies of Catalyst+ to give a. Nightmare allowing you do duplicate a card, giving you 3 copies of a card in your hand the next turn. i believe so, Dark Shackles gives -9 strength as a debuff and +9 strength at end of turn as a seperate effect which is not a debuff so it doesn't get cleared. With enough armor, you can basically use anything as a win condition. You have proven yourself amongst your sisters. unupgraded envenom, wraith form, nightmare becomes god tier, crippling cloud, bouncing flask, bullet time, riddle with holes, eviscerate, corpse explosion, and most the 0. Wiki Link: Is it a good card? A bad card? Would you only pick it up in a specific type of deck? Should the developers make some. Of course you can luck out and get Corpse Explosion, Crippling Cloud or Malaise but there are just way too many underwhelming possibilities. 14 Backflip. Noxious fumes is usually too slow to count as real AOE, in my book. Shivs can be buffed by the Accuracy card. Related. Exhaust. Crippling Cloud, which applies four (seven upgraded) poison and two weak to all enemies before exhausting. This trifecta absolutely wrecks everything. Community content is available under CC-BY-SA unless otherwise noted. Between crippling cloud, noxious fumes, Bouncing Flask, Catalyst, Envenom, Corpse Explosion, there are just so many better poison options out there and deadly poison is the weakest. against the Heart it's very good as the fight can be very long for Silent since Silent as a lot of ways to mitigate the multi attack and survive for 10+ turns against the Heart at which point all Silent needs to do is deal 800 damages before the Heart scale out of. Corpse Explosion Silent Rare Skill . There are three main ways a card can become Exhausted: Some cards Exhaust themselves when used (like Impervious). 1 Energy | Deal 7 (10) damage. The Silent is the 2nd Slay the Spire character and one that has piqued my interest for a while. I think it should give a -2 or -3 Dex up front instead of losing one a turn forever. Notably I've learned recently it's pretty easy to have too many of these, as I've murdered myself a couple times on drawing multiple copies at once. You usually don't need a ton of offensive cards, and some cards like Crippling Cloud, Cloak and Dagger, and Dash can be offensive and defensive at the same time. Title: Crippling. Daily Slay the Spire Discussion (275/696): Fusion Hammer. Piercing wail becomes the best block and damage combo card in the game. Effect+: Apply 9 Poison. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…Crippling Cloud Silent Uncommon Skill 2 Energy | Apply 4(7) Poison and 2 Weak to ALL enemies. The watcher. Lets dark orbs set up for an extra turn to dual/multi cast. Final was Neutralize, Survivor, Dagger Throw, Acrobatics, 3 Backflips, Outmaneuver, 2 Prepared, Endless Agony, 2 Escape Plan, Finisher, 2 Infinite Blades (one came really late tho), Riddle with Holes, Terror, Thousand Cuts, Adrenaline, Phantasmal Killer, Doppelganger. About 4 points of weak (neutralize and sucker punch) After Image if possible (two is even better) to shut down the heart beat thing. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. X-cost attacks like [ [Skewer]] and [ [Whirlwind]]. Iron Clad imo really suffers (lots of 2 energy attacks, not always able to grab 4 energy. Can only have a maximum of 2 Torch Heads throughout the battle. When the enemy dies, deal damage equal to its max HP to ALL enemies. Also pretty slow against a lot of enemies, especially in Act IV. Maybe a crippling cloud if you have an upgrade. Poison is a negative status effect (Debuff) that the Silent can apply to enemies. Members Online Crippling Cloud, which applies four (seven upgraded) poison and two weak to all enemies before exhausting. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Crippling cloud+ with sadistic nature+ applies 7 poison and deals 14 AOE damage since both poison and weak de buffs are applied. Nilry's Codex - Event - Relic. Feed on floor can solve the end of the game problems for you because you don't need to block much when you have 150+hp. Outside of desperately trying to get single target scaling against the 3 enemies mentioned above, it's an occasional enabler for Catalyst when you greeded it. Also barricade and blur are simply stronger ways to carry over, albeit less consistent. Wraith form isnt great early into the boss fights, but can help out immensely once you're approaching critical turns and ready to start ending the fight (Champ Execute, Automaton Hyper Beam, Awakened One second form first attack). Cloud is. It's great. DMondelo. Technically, extra energy vs time eater helps less than you'd like, but a significant part of the run was to scale with. Note that this doesn't affect Block generated by Relics or powers, such as After Image . Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. I consider silent the easiest. Deal 11 (Upgraded: 15) Damage. There are very few cards like that, actually - cards that continue to be useful throughout all stages of the game and tend to fit into pretty much any deck. 2: Happy Holidays! Slice card buffed. Dash is a premium damage card.